Deus Ex: Human Revolution

If you’re a gamer, you’ve heard of Deus Ex.  Released over a decade ago, it has earned countless awards and accolades.  It also combined a number of gameplay elements that resonated with me personally: open-ended obstacles, stealth-based gameplay (remember Thief?), experience-based progression, and a dystopian cyberpunk setting.

Although Invisible War was a decent game, it failed to live up to its name as a Deus Ex sequel.  The game wasn’t bad but in an attempt to simplify many of the mechanics of the original Deus Ex it removed much of what made it unique.  So the question commonly asked on the internet was… would Eidos Montreal create a worthy prequel to the original Deus Ex?

Yes.  Yes they did.


Octoroks, Tektites, and Leevers too…

During the critical debate as to whether it was more accurate to compare Spiral Knights to either  Gauntlet or Zelda, my peers and I uncovered a few gems from the past for review. And one more that’s a little more recent… But the Famicom version takes the cake. Our debate never actually came to a conclusion after Read more about Octoroks, Tektites, and Leevers too…[…]

Borderlands: No Heaven

borderlandsFirst off, if the title of this article doesn’t make sense and you haven’t seen the original gameplay trailer for Borderlands, go check it out. The music is the song No Heaven by DJ Champion. It’s not the kind of music I usually listen to but the trailer had it stuck in my head forever.

Now then, it’s been a couple months since I mentioned looking forward to playing Borderlands, so I thought I should post a follow-up. I played the game pretty intensely for a while, running through two playthroughs on my first character, a Siren, once as a Soldier, and a little as the other two classes. Most of my gameplay was single player but I got in quite a few multiplayer sessions with a couple of my friends that were a blast.

From skag hunting to fighting off the denizens of the Eridian Promontory, the game as a whole was extremely fun. It wasn’t without its issues but unfortunately that seems to be standard for PC games nowadays. Regardless of some of the minor issues, I got more than my money’s worth on Pandora.


Anticipation: Borderlands

borderlands Due in no small part to the obsession of Ravious, our resident representative of Spugnation, I’ve started getting excited for the upcoming release of Borderlands on the PC next week.  The group of friends with whom I play online games typically enjoy both RPG and FPS style games, so this seems like it should be right up our alley.

Borderlands has been described as a FPS version of Diablo II, which is a fairly accurate description.  You are given a choice of one of four classes, each of which has three skill trees which you can choose from to customize your character to your liking.  Loot seems to be a big part of the game, and the constant variety keeps you engaged by ensuring there’s always the possibility of something better than what you have dropping from the next enemy.


S.T.A.L.K.E.R.: Shadow of Chernobyl


Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber

I while back I finished playing through S.T.A.L.K.E.R.: Shadow of Chernobyl. I picked the game up when it was on sale on Steam and have thoroughly enjoyed it.

S.T.A.L.K.E.R. takes place in “The Zone,” the area surrounding the Chernobyl nuclear power plant where a second nuclear disaster lead to the appearance of physics-defying anomalies and the artifacts they produce.  You play as an amnesic Stalker plying your trade (artifact retrieval) while trying to piece together your past. Along the way you’ll have to contend with  anomalies, radiation, hunger, military forces trying to lock down the Zone, bandits, and mutated… things.


The Unforeseen Consequences of Rock

Well, since Luke and Chad have both already mentioned something about it (granted Luke’s was a previous jam session) I guess I should go ahead and throw down as well. Last night was the world debut of Unforeseen Consequences, who rocked out in Stockholm before touring around Europe for a few hours. Baby-faced front man Mic Stabbington provided the ear-splitting vocals. Saultydog laid down the rhythm and Fuente provided the bass grove while Nathan Implosio (damn you character limits!) kept time with his furious drumming of fury.

Unfortunately the tour was cut short before it reached international fame when Mic’s blaring rendition of Sabotage kept his wife from going to sleep upstairs.