The other night my Saturday gaming group took a night off from the polyhedrals to take a vaction in lovely downtown Mordheim. It had been a while since we hit the boardwalk for a wyrdstone-cream cone and a Sigmar’s Sizzling Sausage (don’t ask, but Chad’s obsessed with them). It was just like Coney Island, but with more rat-men, mutants, undead and witch burning and less fun and games.
Mordheim’s strength has always been the aspect of play where yoru warband gains experience and suffers injuries as you continue to play it. Unfortunately the customizability and organic warband evolution was tempered by a clunky system and obtuse rulebook. So we decided to give Coreheim a try.